Finding committed partners Once the stall was bought, I went in search of fellow studios who’d want to join in and help subsidize the cost for each of us. There was a fair amount of interest early on, from developers who really did want to participate. But when it finally came down to putting money(…)
At the outset, we printed A3 posters of each game on display. We also had A4 posters printed of each, intended for people to shuffle through – like a menu of sorts. We had a dartboard, for contests. It was meant to be a crowd puller, and the winner could get any one of the(…)
It’s conventional wisdom by now – Indians don’t pay for games. There have been many reasons paraded for the same, ranging from “Credit card penetration is terrible in India, no wonder people don’t buy apps!” to “We don’t make good enough games, why would anyone – let alone Indians buy them?” and the evergreen “Gaming(…)
One of the first lessons I learnt about bettering the performance of your game is to make use of sprite sheets instead of referring to individual sprite/image files. What does that mean? Well, basically, you’re talking about two options – one, you take all the images and stuff as many you can into a single(…)
Start at the end, and end at the start. Choose the path you take along the way.
Grabit magazine talks about trying to apply a strategy and giving it all up amidst the crazy! Right here.
Lena LeRay at IndieGames.com does a playthrough, and also looks at the origins of Orion’s Gold. Read here.
Laura Klotz at IndieGameMag goes all out in a deep exploration! Read it here.
Erik is a guest writer with Lee’s site. He writes admirably, and agreed to take a shot at reviewing this game. Read more about what he liked and didn’t like here.
CzechCongo is a player who frequents the Touch Arcade forums. He takes a stab at explaining the game, and his first impressions of the same.